In this trick-taking game, winning a Trick isnt always desired because each card has a Science (+) and Madness (-) side that could challenge the balance of players Score Piles. Trick winners take an opponents card into one of their matching Score Piles - 2
In this trick-taking game, winning a Trick isnt always desired because each card has a Science (+) and Madness (-) side that could challenge the balance of players Score Piles.
Trick winners take an opponents card into one of their matching Score Piles – 2 suits of which are imbalanced from the start – with the goal to reduce each suit to 0. The lowest total score wins
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