E.a.r.l World Map Floor Mat

  • $90.00
  • $180.00
Availability: In Stock

Take EaRL on his travels! Create coding with a sense of adventure using the EaRL World Map Mat from Hope Education. This marvellous mat is a brilliant way to make cross-curricular links between Computing and Geography. The EaRL World Map Mat depicts a high


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Take EaRL on his travels! Create coding with a sense of adventure using the EaRL World Map Mat from Hope Education. This marvellous mat is a brilliant way to make cross-curricular links between Computing and Geography.

The EaRL World Map Mat depicts a high-quality and detailed map of the world, clearly depicting each continent and their surrounding oceans. With a size of 193.5cm x 110cm, the map is overlaid with a 13 x 8 grid, making it easier than ever for pupils to code and direct EaRLs journeys. Whether they choose to send him to Mexico or Madagascar, this mat is sure to strengthen pupils programming skills, locational knowledge and understanding of basic human and physical geography. Its also a great way to develop childrens understanding of position and direction. The EaRL World Map Mat is just the ticket!

Whats in the Box?

  • 1 x floor map of the world, overlaid with a 13 x 5 grid (193.5cm x 110cm)

Reasons to Love

  • This resource is fully compatible and most effective when paired with our EaRL V2 Coding Robot (not included), helping you get the most out of our little, outer-space friend.
  • The EaRL World Map Mat creates links between a multitude of subjects across the Primary Curriculum, making lesson planning a breeze!
  • Pupils will love using this mat to explore coding in a tangible, dynamic and multi-sensory manner. Both engaging and educational, this mat helps you to nurture the future engineers, programmers and geographers in your classroom.

Learning Outcomes

  • Use to support the teaching of Computing throughout Key Stage 1 and 2, supporting pupils understanding of algorithms and programs and providing them with exciting opportunities to create and debug simple programs.
  • Use to make cross-curricular links to Geography across Key Stage 1 and 2, including naming and locating the worlds seven continents and five oceans. This mat can also be used to familiarise children with key human and physical features as well as compass directions.
  • A fantastic way to build Maths content into your Computing lessons, for instance describing position, direction and movement, including whole, half, quarter and three-quarter turns.

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